I mentioned a while ago that Thomas Livesey (better known as xthedarkone) had done the narration for The Sword Summoner‘s audiobookversion and that a video of the first chapter would be uploaded onto Youtube. I’m a little late but here it is.
Story by Matthew Roys, narration by Thomas Livesey and art by Dawn Sckufca.
In my eternal quest to succeed in writing I have submitted The Sword Summoner: History Repeats into Inkitt’s fantasy story competition. The entire novel is on their site. If you have yet to read it, now is your chance to check it out in full for FREE.
The way the competition works is that readers vote on their favourite stories and the 10% with the highest votes gets through to be judged by Inkitt staff. The winner of that round is offered a publishing deal.
So if you wonderful people could go to http://www.inkitt.com/stories/39375 and click the little heart at the bottom of the screen then that would be a great help to me.
So head over to Inkitt, read The Sword Summoner if you want to and please give it your vote. Thank you all dearly.
I know that I’m a bit late on the uptake on this one. I had stopped watching anime for a while as no new shows had really caught my attention but I finally decided to dive back into it and started on the hit show. Continue reading
Hey guys. I’m looking for some honest reviews for The Sword Summoner. If you have already read it then a review on Amazon would be awesome. If you haven’t yet, then now is your chance. Continue reading
I am going to briefly write about my feelings on gun control in America. As a disclosure I will state here that I am an Englishman so my views will be both bias toward greater control and, quite frankly, be completely irrelevant. As such, I am not going to go on a tirade and try to convince people to change their world views on guns. Instead I would just like to highlight something that I hear a lot from pro-gun activists. Continue reading
There is an ever growing trend in the game industry at the moment of introducing micro-transactions into full priced retail releases. More often than not they are poorly implemented rubbish that only serve to make the overall game experience less enjoyable since often they impact the core design of the games. Continue reading